Sightseeing Log

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026 Impressions026 Carved centuries past by a famous Roegadyn sculptor, this massive stone effigy located in the center of Aleport's lower plaza serves as hallowed ground upon which sailors might offer solemn prayers to the watcher of the seas before embarking on their journeys across the untamed deep.

"I've no wife, an' no mind to take one─the only child I'll ever know is the ale I brew. And so, as the cargo ships pull out of the harbor, I say a prayer to the watcher of seas, that She'll see me sons safe to someone's belly somewhere." Such were the brewer's words, and I would see as he saw.
Western La Noscea x:26 y:26
Clear Skies 17:0017:59
Pray
/pray

Carved centuries past by a famous Roegadyn sculptor, this massive stone effigy located in the center of Aleport's lower plaza serves as hallowed ground upon which sailors might offer solemn prayers to the watcher of the seas before embarking on their journeys across the untamed deep.
027 Impressions027 For centuries, ships wrecked off the shores of southern Vylbrand have been carried upon currents to this quiet inlet─a timeless reminder of the deep's boundless wrath. So many are the wooden corpses which populate this watery lichyard, it is said that for every hull visible above the waves, a score more slumber beneath.

"If yer wise, ye won't look too closely. It's not just flotsam the dark tides drag in, and there are sights what could haunt the bravest of men for life. Aye, ye'll not catch me dead going there─least of all at night." Such were the lighthouse keeper's words, and I would see as he saw.
Western La Noscea x:17 y:36
Gales 18:0004:59
Lookout
/lookout

For centuries, ships wrecked off the shores of southern Vylbrand have been carried upon currents to this quiet inlet─a timeless reminder of the deep's boundless wrath. So many are the wooden corpses which populate this watery lichyard, it is said that for every hull visible above the waves, a score more slumber beneath.
028 Impressions028 Now a strategic outpost for the Maelstrom, Camp Skull Valley was once but a circle of tents occupied by a meager Yellowjacket unit charged with surveilling the area for kobold incursions. Those beastmen foolish enough to venture down from O'Ghomoro were slaughtered and beheaded─their skulls put on display as a warning to others.

Overheard at an inn: "There's an outpost with quite a view of the land, but you'll want to steel yourself well if you mean to go there..."
Western La Noscea x:22 y:22
Fair Skies 08:0011:59
Lookout
/lookout

Now a strategic outpost for the Maelstrom, Camp Skull Valley was once but a circle of tents occupied by a meager Yellowjacket unit charged with surveilling the area for kobold incursions. Those beastmen foolish enough to venture down from O'Ghomoro were slaughtered and beheaded─their skulls put on display as a warning to others.
029 Impressions029 Taking advantage of the chaos left in the Calamity's wake, a large force of Sahagin rose from the seas and laid claim to Halfstone, a distant Lominsan settlement on the far-western edge of La Noscea. To prevent any further swells of the beastman forces, a massive wall was erected between the enemy-occupied lowlands and the allied Skull Valley.

Overheard at an alehouse: "When I've misplaced my goods, I climb atop the tents and scour the ground below. Offers a clear view, and you'd be surprised at how sturdy they are..."
Western La Noscea x:19 y:23
Clear Skies 12:0016:59
Lookout
/lookout

Taking advantage of the chaos left in the Calamity's wake, a large force of Sahagin rose from the seas and laid claim to Halfstone, a distant Lominsan settlement on the far-western edge of La Noscea. To prevent any further swells of the beastman forces, a massive wall was erected between the enemy-occupied lowlands and the allied Skull Valley.
030 Impressions030 The formation of great underwater fissures during the Calamity saw nearly half of the water comprising Bronze Lake vanish in the span of a single night. The result was the uncovering of ancient Nymian ruins submerged for thousands of years─most notably, the Wanderer's Palace, a temple dedicated to the god Oschon.

Overheard at a tavern: "Nothing like feeling the cool breeze on your skin after a hot bath. The view's nothin' to sneeze at, either..."
Upper La Noscea x:30 y:22
Fair Skies 17:0017:59
Lookout
/lookout

The formation of great underwater fissures during the Calamity saw nearly half of the water comprising Bronze Lake vanish in the span of a single night. The result was the uncovering of ancient Nymian ruins submerged for thousands of years─most notably, the Wanderer's Palace, a temple dedicated to the god Oschon.
031 Impressions031 Though there is no proof to support the claim, rumor has these sun-bleached remains of a long-dead denizen of the deep are those of one of the legendary twin sea serpents believed to have been unleashed by the Navigator, Llymlaen, at the dawn of eras to fill the empty seas (the other being Perykos).

"Under the burning sun, I climbed to the tip of the ancient one and turned my thoughts to the days when it roamed the deep. This was when inspiration struck..." Such were the scholar's words, and I would see as she saw.
Upper La Noscea x:13 y:21
Clear Skies 12:0016:59
Lookout
/lookout

Though there is no proof to support the claim, rumor has these sun-bleached remains of a long-dead denizen of the deep are those of one of the legendary twin sea serpents believed to have been unleashed by the Navigator, Llymlaen, at the dawn of eras to fill the empty seas (the other being Perykos).
032 Impressions032 Located on the eastern banks of Bronze Lake, Jijiroon's Trading Post is one of two makeshift markets peddling baubles and trinkets to those brave enough to venture that deep into kobold lands. The other is Memeroon's Trading Post, run by Jijiroon's estranged sibling, to whom the stubborn Qiqirn merchant hasn't spoken in twenty summers.

Overheard at a tavern: "Spent the night on that ledge, I did─anything to escape those shelled monstrosities. Wasn't a bad sight, though I can't say I enjoyed the trip down..."
Upper La Noscea x:29 y:25
Thunderstorms 18:0004:59
Lookout
/lookout

Located on the eastern banks of Bronze Lake, Jijiroon's Trading Post is one of two makeshift markets peddling baubles and trinkets to those brave enough to venture that deep into kobold lands. The other is Memeroon's Trading Post, run by Jijiroon's estranged sibling, to whom the stubborn Qiqirn merchant hasn't spoken in twenty summers.
033 Impressions033 Suspended high above the foothills of Mt. O'Ghomoro is the Floating City of Nym─central hub of a lost civilization which prospered on Vylbrand during the Fifth Astral Era. The accepted theory as to how the city was torn from the realm involves the over-aspecting of corrupted wind crystals─a phenomenon witnessed late in the Sixth Astral Era.

"There were islands floating in the sky, and crystals that shone like terrestrial stars. Even now, I wonder if it was but a dream..." Such were the fledgling adventurer's words, and I would see as she saw.
Outer La Noscea x:12 y:15
Fair Skies 18:0004:59
Lookout
/lookout

Suspended high above the foothills of Mt. O'Ghomoro is the Floating City of Nym─central hub of a lost civilization which prospered on Vylbrand during the Fifth Astral Era. The accepted theory as to how the city was torn from the realm involves the over-aspecting of corrupted wind crystals─a phenomenon witnessed late in the Sixth Astral Era.
034 Impressions034 Manned by the “meanest shite-kickin' unit in the whole damn Maelstrom,” Camp Overlook serves as the base of operations for the Red Swallows─a privateer levy tasked with the surveillance of kobold activity in outer La Noscea and along the slopes of Mt. O'Ghomoro.

Overheard at an inn: "You'll want to keep a wide berth of brigands and beastmen both. There's a crumbling gate, overrun by shrubbery. Makes for good cover, and offers an unobstructed view of the road below─two birds with one stone."
Outer La Noscea x:17 y:16
Clouds 05:0007:59
Lookout
/lookout

Manned by the “meanest shite-kickin' unit in the whole damn Maelstrom,” Camp Overlook serves as the base of operations for the Red Swallows─a privateer levy tasked with the surveillance of kobold activity in outer La Noscea and along the slopes of Mt. O'Ghomoro.
035 Impressions035 The brilliant rainbow-colored hues that permeate the otherwise bistre slopes of O'Ghomoro are a result of the endless flow of toxic slumgullion streaming forth from the labyrinthine warrens that make up U'Ghamaro Mines. As more kobolds arrive on the surface each day, there is a scramble to construct new forges to accommodate them.

"Reeks of sulphur and slumgullion, for sure, but lookin' down from that furnace, I could swear there was somethin' almost beautiful about the place. Either that or the fumes have gotten to me head..." Such were the soldier's words, and I would see as he saw.
Outer La Noscea x:23 y:11
Clear Skies 12:0016:59
Lookout
/lookout

The brilliant rainbow-colored hues that permeate the otherwise bistre slopes of O'Ghomoro are a result of the endless flow of toxic slumgullion streaming forth from the labyrinthine warrens that make up U'Ghamaro Mines. As more kobolds arrive on the surface each day, there is a scramble to construct new forges to accommodate them.
036 Impressions036 While few have ever seen the lord of this humble hideaway which rests precariously on the edge of an unscalable precipice─let alone obtained his permission for entering the premises─that has not stopped travelers from taking full advantage of the respite the location offers, whether it be a dip in the steaming pools, or a few bells' slumber on the soft goosefeather bed.

"Someone actually lives there? I'll believe it when I meet the man. Still, you'll not find me complaining─it's a fine place to sit down and rest your weary legs for a spell." Such were the adventurer's words, and I would see as he saw.
Outer La Noscea x:15 y:10
Rain 18:0004:59
Sit
/lounge /sit

While few have ever seen the lord of this humble hideaway which rests precariously on the edge of an unscalable precipice─let alone obtained his permission for entering the premises─that has not stopped travelers from taking full advantage of the respite the location offers, whether it be a dip in the steaming pools, or a few bells' slumber on the soft goosefeather bed.
037 Impressions037 Nestled cozily within the inn known as the Roost lies the relaxing Carline Canopy, a haven for those seeking a respite from travel's travails or questing's quandaries. Figaga's Gift, the towering waterwheel found outside the café, powers the saws and lathes of the Carpenters' Guild, and is widely considered Gridania's grandest architectural achievement.

Overheard about town: "There's nothing quite like standing beside the mighty waterwheel, watching brave men and women as they come and go."
New Gridania x:14 y:14
Fair Skies 08:0011:59
Lookout
/lookout

Nestled cozily within the inn known as the Roost lies the relaxing Carline Canopy, a haven for those seeking a respite from travel's travails or questing's quandaries. Figaga's Gift, the towering waterwheel found outside the café, powers the saws and lathes of the Carpenters' Guild, and is widely considered Gridania's grandest architectural achievement.
038 Impressions038 Founded by legendary Wood Wailer captain Mistalle, the Lancers' Guild doubles as a headquarters for those who keep the peace within Gridania, and the greater peace without. It is to these “Wailing Barracks” that people come with matters whose resolution requires a polearm's edge, and justice meted out to those who have wronged the forest or forestborn.

"In my early days of training, I was told to study the movements of my seniors. Climbing to what I thought the perfect vantage point, I earned no praise, only thorough scolding from my instructor." Such were the guardsman's words, and I would see as he saw.
Old Gridania x:14 y:5
Rain 05:0007:59
Lookout
/lookout

Founded by legendary Wood Wailer captain Mistalle, the Lancers' Guild doubles as a headquarters for those who keep the peace within Gridania, and the greater peace without. It is to these “Wailing Barracks” that people come with matters whose resolution requires a polearm's edge, and justice meted out to those who have wronged the forest or forestborn.
039 Impressions039 Built around the stump of a fallen heavenspillar, the Bannock serves as training grounds for Order of the Twin Adder initiates. There are several theories regarding the origin of the area's name, some claiming it is taken from the hard tack issued to Grand Company recruits, others that it is derived from the training stump's resemblance to those selfsame rations.

"My subordinates have a knack for disappearing from time to time, but not to worry. Climb high and survey the stump below, and the shirkers in the shadows are soon revealed." Such were the guard captain's words, and I would see as he saw.
Central Shroud x:23 y:19
Rain 05:0007:59
Lookout
/lookout

Built around the stump of a fallen heavenspillar, the Bannock serves as training grounds for Order of the Twin Adder initiates. There are several theories regarding the origin of the area's name, some claiming it is taken from the hard tack issued to Grand Company recruits, others that it is derived from the training stump's resemblance to those selfsame rations.
040 Impressions040 Long frowned upon by the people of Gridania as a symbol of excess, the Seedseers would finally submit to pressure from the citizenry, selling the deed to the manor to Lady Amandine of House Dartancours. The word “Haukke” is of ancient Padjali origin and means, “to speak without words.”

"I fled as fast as my legs could carry me, till I stood atop massive tree roots with nowhere to run. The glow from the windows, so beautiful, yet so terrible..." Such were the madman's words, and I would see as he saw.
Central Shroud x:13 y:23
Clear Skies 18:0004:59
Lookout
/lookout

Long frowned upon by the people of Gridania as a symbol of excess, the Seedseers would finally submit to pressure from the citizenry, selling the deed to the manor to Lady Amandine of House Dartancours. The word “Haukke” is of ancient Padjali origin and means, “to speak without words.”
041 Impressions041 Having seen over a thousand summers, the Guardian Tree is purportedly the oldest arbor in all the Black Shroud, and home to the great one─an elder elemental who watches and presides over the forest's denizens. The fruit borne by the tree resembles a plum and is sought after across the Three Great Continents for its curative properties.

"When I feel I have lost my way, I look down upon the ancient arbor under the shining sun. I look down, and I listen." Such were the conjurer's words, and I would see as she saw.
Central Shroud x:16 y:22
Fair Skies 12:0016:59
Lookout
/lookout

Having seen over a thousand summers, the Guardian Tree is purportedly the oldest arbor in all the Black Shroud, and home to the great one─an elder elemental who watches and presides over the forest's denizens. The fruit borne by the tree resembles a plum and is sought after across the Three Great Continents for its curative properties.
042 Impressions042 When struck by the rare sunbeams which happen to penetrate the thick canopy of the Black Shroud, the veil of fine mist created by one of the East Vein's myriad cataracts projects a brilliant rainbow which appears to connect the river's east and west banks. The grotto hidden behind the veil houses one of the forest's most sacred locations─Lifemend Stump.

"Shimmering in the sun and mist, the bridge is a sign that for all the pain we have inflicted on our forest home, the elementals still grace us with their favor." Such were the conjurer's words, and I would see as he saw.
Central Shroud x:26 y:18
Clear Skies 11:0013:59
Lookout
/lookout

When struck by the rare sunbeams which happen to penetrate the thick canopy of the Black Shroud, the veil of fine mist created by one of the East Vein's myriad cataracts projects a brilliant rainbow which appears to connect the river's east and west banks. The grotto hidden behind the veil houses one of the forest's most sacred locations─Lifemend Stump.
043 Impressions043 Illuminated in the soft glow of countless moonspores, the Seedbed is an ancient arbor-turned-nursery used by the sylphs to grow and incubate their offspring, also known as podlings.

"Flora or fauna, one cannot but marvel at the wonder of birth." Such were the scholar's words, and I would see as he saw.
East Shroud x:21 y:10
Thunder 18:0004:59
Lookout
/lookout

Illuminated in the soft glow of countless moonspores, the Seedbed is an ancient arbor-turned-nursery used by the sylphs to grow and incubate their offspring, also known as podlings.
044 Impressions044 The Druthers is run by a disenfranchised ex-sentry-turned-tavernkeep and welcomes all manner of folk, from upstanding to unsavory, so long as they follow Buscarron Strongarm's simple rules of etiquette: sit down, forget your worries, and savor your ale.

"What was I doin' up there at dawn in the pourin' rain? Hells if I can remember, but it wasn't a bad view." Such were the drunkard's words, and I would see as he saw.
South Shroud x:17 y:20
Thunderstorms 08:0011:59
Lookout
/lookout

The Druthers is run by a disenfranchised ex-sentry-turned-tavernkeep and welcomes all manner of folk, from upstanding to unsavory, so long as they follow Buscarron Strongarm's simple rules of etiquette: sit down, forget your worries, and savor your ale.
045 Impressions045 Constructed by Highwind Skyways to serve as a landing for cargo airships, this location was quickly abandoned when the imperial presence in the area became too large to ignore. Now the site is used as a makeshift market where bandits and poachers peddle their ill-gotten wares far from the eyes of the law.

Overheard at a tavern: "Bet the people who built that place never thought it would end up used like that."
South Shroud x:14 y:33
Clear Skies 08:0011:59
Lookout
/lookout

Constructed by Highwind Skyways to serve as a landing for cargo airships, this location was quickly abandoned when the imperial presence in the area became too large to ignore. Now the site is used as a makeshift market where bandits and poachers peddle their ill-gotten wares far from the eyes of the law.
046 Impressions046 Ancient writings tell that in exchange for her lifeblood, Lady Urth was able to seal the Dark Divinity Odin in a crystalline prison beneath a bubbling wellspring. To honor her sacrifice, the land upon which she drew her last breath still bears her name.

"Shrouded in mist, bathed in ephemeral light. I felt as if I'd left the forest behind and come to another world..." Such were the conjurer's words, and I would see as he saw.
South Shroud x:33 y:23
Fog 12:0016:59
Lookout
/lookout

Ancient writings tell that in exchange for her lifeblood, Lady Urth was able to seal the Dark Divinity Odin in a crystalline prison beneath a bubbling wellspring. To honor her sacrifice, the land upon which she drew her last breath still bears her name.
047 Impressions047 Once a deal had been struck between the Gelmorrans and the elementals allowing their return to the forest surface, the Elezen began unearthing large quantities of boulders to build the foundations of their new city, Gridania. The waterwheels of Quarrymill were raised to power the hammers which rendered the massive stones into workable blocks.

"As I was cleaning out the chimneys, I could not help but be struck by the view below. My village may be a humble one, but there's nowhere else I'd call home." Such were the hunter's words, and I would see as he saw.
South Shroud x:25 y:21
Fair Skies 05:0007:59
Lookout
/lookout

Once a deal had been struck between the Gelmorrans and the elementals allowing their return to the forest surface, the Elezen began unearthing large quantities of boulders to build the foundations of their new city, Gridania. The waterwheels of Quarrymill were raised to power the hammers which rendered the massive stones into workable blocks.
048 Impressions048 The Ixal have never taken well their banishment from the Black Shroud, and to this day continue to fell the hoary sentinels growing on the forest's outskirts. Too heavy to drag back to their settlements in Natalan or faraway Xelphatol, the ill-gotten lumber is tied to balloons buoyed with Ixali airstones and flown to the beast tribe's homeland under the cover of night.

"I stood there atop the butchered arbor, my fist trembling in anger. Those who would harm our forest home must be shown no quarter." Such were the sentry's words, and I would see as he saw.
North Shroud x:18 y:19
Fair Skies 12:0016:59
Lookout
/lookout

The Ixal have never taken well their banishment from the Black Shroud, and to this day continue to fell the hoary sentinels growing on the forest's outskirts. Too heavy to drag back to their settlements in Natalan or faraway Xelphatol, the ill-gotten lumber is tied to balloons buoyed with Ixali airstones and flown to the beast tribe's homeland under the cover of night.
049 Impressions049 Coined by the learned men of Garlond Ironworks, these massive rings were used to dampen spiritual energies, preventing the focusing of power required to wield magicks. No less than five, each measuring hundreds of yalms across, were required to keep Bahamut silent for three full eras...but even then they proved insufficient.

"I don't like it, I can tell you that. That crescent...whatever it is...protruding into the sky. It doesn't belong there. It doesn't belong nowhere in this world." So were the guard's words, and I would see as he saw.
North Shroud x:15 y:32
Clear Skies 18:0004:59
Lookout
/lookout

Coined by the learned men of Garlond Ironworks, these massive rings were used to dampen spiritual energies, preventing the focusing of power required to wield magicks. No less than five, each measuring hundreds of yalms across, were required to keep Bahamut silent for three full eras...but even then they proved insufficient.
050 Impressions050 Once a vast grove of giant alders, the flames of the Calamity reduced the area to a charred graveyard, leaving nothing of the ancient holt but its name.

"So there I was, starin' out over those naked tree limbs. Was feelin' brave, so I thought I'd see just how far I could go. As it turns out? Pretty far." Such were the mountaineer's words, and I would see as he saw.
North Shroud x:15 y:27
Clouds 08:0011:59
Lookout
/lookout

Once a vast grove of giant alders, the flames of the Calamity reduced the area to a charred graveyard, leaving nothing of the ancient holt but its name.


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